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	<title>echoexist</title>
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	<link>http://echoexist.org/blog</link>
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		<title>Rekkerd.org review of Sonic Fiction</title>
		<link>http://echoexist.org/blog/?p=182</link>
		<comments>http://echoexist.org/blog/?p=182#comments</comments>
		<pubDate>Sun, 01 Aug 2010 05:28:51 +0000</pubDate>
		<dc:creator>echoexist</dc:creator>
				<category><![CDATA[Sound Design]]></category>

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		<description><![CDATA[I just stumbled upon this review of Sonic Fictions. I&#8217;ve probably missed a few along the way. http://rekkerd.org/review-native-instruments-sonic-fiction/
]]></description>
			<content:encoded><![CDATA[<p>I just stumbled upon this review of Sonic Fictions. I&#8217;ve probably missed a few along the way. <a href="http://rekkerd.org/review-native-instruments-sonic-fiction/">http://rekkerd.org/review-native-instruments-sonic-fiction/</a><object width="450" height="300"><param name="movie" value="http://www.youtube.com/v/QpDZwOustFk&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QpDZwOustFk&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="450" height="300"></embed></object></p>
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		<title>Len Sasso on EM Cast with Sonic Fiction</title>
		<link>http://echoexist.org/blog/?p=167</link>
		<comments>http://echoexist.org/blog/?p=167#comments</comments>
		<pubDate>Wed, 06 Jan 2010 19:18:29 +0000</pubDate>
		<dc:creator>echoexist</dc:creator>
				<category><![CDATA[Sound Design]]></category>

		<guid isPermaLink="false">http://echoexist.org/blog/?p=167</guid>
		<description><![CDATA[Len Sasso has a review of Sonic Fiction on the Electronic Musician Podcast today. I&#8217;ve been following Len Sasso&#8217;s reviews and tutorials for years &#8211; particularly his books and tutorials on Reaktor and Metasynth. His knowledge of the more intellect and esoteric side of digital sound has, I&#8217;m sure, inspired many electronic musicians today. He [...]]]></description>
			<content:encoded><![CDATA[<p>Len Sasso has a review of Sonic Fiction on the Electronic Musician Podcast today. I&#8217;ve been following Len Sasso&#8217;s reviews and tutorials for years &#8211; particularly his books and tutorials on Reaktor and Metasynth. His knowledge of the more intellect and esoteric side of digital sound has, I&#8217;m sure, inspired many electronic musicians today. He has also written a nice piece of music in this podcast demonstrating the alien and erie sound of Sonic Fiction. Check it out at about 21m:43s in to this podcast: <a href="http://emusician.com/podcasts/em_cast_january_2010/">EM Podcast with Sonic Fiction</a></p>
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		<title>New Torley Demonstation of Sonic Fiction!</title>
		<link>http://echoexist.org/blog/?p=158</link>
		<comments>http://echoexist.org/blog/?p=158#comments</comments>
		<pubDate>Mon, 21 Dec 2009 05:00:56 +0000</pubDate>
		<dc:creator>echoexist</dc:creator>
				<category><![CDATA[Sound Design]]></category>

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		<description><![CDATA[Torley is back with his extremely entertaining and informative Project Preset segment, where he goes through all the presets in a sound library and explores all the possibilities within. His demonstration of Sonic Fiction goes very deep into all the instruments and their variations. For anyone interested in what this Kore Instrument is all about [...]]]></description>
			<content:encoded><![CDATA[<p>Torley is back with his extremely entertaining and informative Project Preset segment, where he goes through all the presets in a sound library and explores all the possibilities within. His demonstration of Sonic Fiction goes very deep into all the instruments and their variations. For anyone interested in what this Kore Instrument is all about I highly recommend checking it out. Torley has an acute sense of bringing out the full potential of sounds by really getting inside, feeling and reacting to the tonal depths and conceptual Sci-Fi colors, experiencing them the way they were meant to be experienced, letting the alien worlds inspire and playing the sounds while realizing the infinite dynamic ranges and possibilities. I highly recommend subscribing to Torley&#8217;s channel as there is a wealth of useful information presented in a very creative and entertaining way. Thanks again Torley for putting this together!<br /><object width="460" height="240"><param name="movie" value="http://www.youtube.com/v/uTvCCqNIM8M&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uTvCCqNIM8M&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="460" height="240"></embed></object></p>
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		<title>Sonic Fiction Released!</title>
		<link>http://echoexist.org/blog/?p=133</link>
		<comments>http://echoexist.org/blog/?p=133#comments</comments>
		<pubDate>Tue, 17 Nov 2009 04:58:02 +0000</pubDate>
		<dc:creator>echoexist</dc:creator>
				<category><![CDATA[Sound Design]]></category>

		<guid isPermaLink="false">http://echoexist.org/blog/?p=133</guid>
		<description><![CDATA[Time for another update and another Kore Instrument release. My new project titled Sonic Fiction was a labor of love. Immersing myself in the world of Science Fiction for inspiration, I have designed 100 instruments and 800 individual variations that might be described as alien and other-worldly. Synaesthetic soundscapes, playable and dynamic pads, strings, keys [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://echoexist.org/blog/wp-content/uploads/2009/11/SonicFiction.gif" alt="Sonic Fiction" title="Sonic Fiction" width="200" height="289" class="alignleft size-full wp-image-148" />Time for another update and another Kore Instrument release. My new project titled Sonic Fiction was a labor of love. Immersing myself in the world of Science Fiction for inspiration, I have designed 100 instruments and 800 individual variations that might be described as alien and other-worldly. Synaesthetic soundscapes, playable and dynamic pads, strings, keys and percussion all made from acoustic sources influenced and embedded with the imagination of what lies beyond our very tiny planet. Expanding on the idea I had for my first Kore Instrument, Acoustic Refractions, this new project takes one giant leap beyond the recognizable into distant worlds of wonder. Much time was spent researching literature, films and other sources and finally to translate those ideas into playable sound. A good author will describe scenes, places and objects in a way that you can gather all your senses together to experience them. Many times when I read such books I can literally feel the sensations of, say, a cool dampness in a dark cave chiseled in the side of a mountain. And through the silence, the sound of water droplets echoing in the distance, resonating with a subtle but rising wind playing harmonically rich contralto and soprano solos through the cracks of textured rock. Through the brilliance of those artists and writers, Sonic Fiction was born. And for that I would like to thank them, particularly Dan Simmons, author of Hyperion, for the sources of inspiration they provided me in this long and incredible journey of sound. These sounds take you to  places that have been thought of in different ways by many different people &#8211; residing only in the mind, they are reminiscent of a dream. And like a dream there is much depth, things can be guided in a specific direction. There are controls&#8230; but you are not necessarily in control.</p>
<p>For more information on this Kore Instrument visit Native Instruments website: <a href="http://www.native-instruments.com/#/en/products/producer/powered-by-kore/sonic-fiction/?page=1218">Sonic Fiction</a><br />
 <a href="http://www.native-instruments.com/#/en/products/producer/powered-by-kore/sonic-fiction/?page=1218"><img src="http://echoexist.org/blog/wp-content/uploads/2009/11/SF.png" alt="SF" title="SF" width="451" height="427" class="alignleft size-full wp-image-153" /></a></p>
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		<title>Sonic Fiction Introduction Video</title>
		<link>http://echoexist.org/blog/?p=125</link>
		<comments>http://echoexist.org/blog/?p=125#comments</comments>
		<pubDate>Mon, 16 Nov 2009 22:18:52 +0000</pubDate>
		<dc:creator>echoexist</dc:creator>
				<category><![CDATA[Sound Design]]></category>

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		<description><![CDATA[
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			<content:encoded><![CDATA[<p><object width="400" height="243"><param name="movie" value="http://www.youtube.com/v/z3q6qKmC1FE&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/z3q6qKmC1FE&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="243"></embed></object></p>
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		<item>
		<title>Coming Soon!</title>
		<link>http://echoexist.org/blog/?p=91</link>
		<comments>http://echoexist.org/blog/?p=91#comments</comments>
		<pubDate>Thu, 12 Nov 2009 21:15:47 +0000</pubDate>
		<dc:creator>echoexist</dc:creator>
				<category><![CDATA[Sound Design]]></category>

		<guid isPermaLink="false">http://echoexist.org/blog/?p=91</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><img src="http://echoexist.org/blog/wp-content/uploads/2009/11/comingSoon.jpg" alt="comingSoon" title="comingSoon" width="500" height="476" class="alignleft size-full wp-image-90" /></p>
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			<wfw:commentRss>http://echoexist.org/blog/?feed=rss2&amp;p=91</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Torley Reviews and Demos Acoustic Refractions!</title>
		<link>http://echoexist.org/blog/?p=73</link>
		<comments>http://echoexist.org/blog/?p=73#comments</comments>
		<pubDate>Thu, 30 Apr 2009 00:37:34 +0000</pubDate>
		<dc:creator>echoexist</dc:creator>
				<category><![CDATA[Sound Design]]></category>

		<guid isPermaLink="false">http://echoexist.org/blog/?p=73</guid>
		<description><![CDATA[Torley, the social media guru and virtual world expert, put together an amazing review and video where he demos many sounds of Acoustic Refractions. Please go to torley.com to check it out. Highly entertaining and very inspiring for me. Thanks again Torley! I&#8217;ve also embedded the video here:

]]></description>
			<content:encoded><![CDATA[<p>Torley, the social media guru and virtual world expert, put together an amazing review and video where he demos many sounds of Acoustic Refractions. Please go to <a href="http://torley.com/acoustic-refractions-native-instruments-kore-soundpack">torley.com</a> to check it out. Highly entertaining and very inspiring for me. Thanks again Torley! I&#8217;ve also embedded the video here:</p>
<p><object width="400" height="243"><param name="movie" value="http://www.youtube.com/v/Vng0L08y7L0&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Vng0L08y7L0&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="243"></embed></object></p>
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		<title>German Keys Interview</title>
		<link>http://echoexist.org/blog/?p=60</link>
		<comments>http://echoexist.org/blog/?p=60#comments</comments>
		<pubDate>Sat, 28 Mar 2009 21:20:29 +0000</pubDate>
		<dc:creator>echoexist</dc:creator>
				<category><![CDATA[Sound Design]]></category>

		<guid isPermaLink="false">http://echoexist.org/blog/?p=60</guid>
		<description><![CDATA[For anyone interested here is an interview from the German Keys magazine describing a little more detail into the process of creating Acoustic Refractions. Hopefully I can get a translation of their review soon too!
* Interview excerpt from German Keys Magazine.
Would you like to name a few sound sources you have used on Acoustic Refractions?
Deciding [...]]]></description>
			<content:encoded><![CDATA[<p>For anyone interested here is an interview from the German Keys magazine describing a little more detail into the process of creating Acoustic Refractions. Hopefully I can get a translation of their review soon too!<span id="more-60"></span></p>
<p><em>* Interview excerpt from German Keys Magazine.</em></p>
<p><strong>Would you like to name a few sound sources you have used on Acoustic Refractions?</strong></p>
<p><img src="http://echoexist.org/blog/wp-content/uploads/2009/03/keyspictures3.jpg" alt="keyspictures3" title="keyspictures3" width="256" height="256" class="alignleft size-full wp-image-69" />Deciding on what sound sources to use was sometimes a challenging part of the process in creating these instruments. My idea was to make acoustic-like instruments that could only be imagined. So I spent quite a bit of time doing just that. I also get ideas by taking sound walks or doing research online. In fact, the first sound I created for Acoustic Refractions called &#8216;Propane Tank&#8217; was based on a website I stumbled upon. The person had a large list of instruments that they created from random household objects. One of them, called &#8216;Hank Drum&#8217;, was made from a 20 pound propane tank and was loosely based on the &#8216;Hang Drum&#8217; made in Switzerland. I heard some samples of it and decided to build my own. It was quite a process cutting through the steel to shape and fine tune the drum tongues but the result of all that work was well worth the sound it eventually made.</p>
<p>Another example of a sound source I stumbled upon was one I turned into an instrument called ‘Bridge Nether’. I was walking around in San Francisco that day picking up various sounds in the city. I really liked the sound I heard walking under the Golden Gate bridge. I found that despite the noisy rattling and random metal clanging there was still a decipherable and dynamic musical element from the constant passage of vehicles with their different sizes, weight, and speed conducting all the various metal parts of the bridge in a sort of chaotic symphony of noise. The result of that sound was a subtly tonal texture that is both haunting and hypnotizing.</p>
<p>Other examples of sound sources I would come across were of objects I could actually think about manipulating in the same manner one would a traditional acoustic instrument. For example, I used a cello bow on long metal rods driven into various wooden resonator boxes for my sound called ‘Nail Violin’. Or I found these fat hollow flexi-tubes and saw them as magnified strings for a guitar or bass and essentially recorded various styles of picking and even strumming for my sound ‘Plucked Tubes’. There is really an entire world of sound sources. When my imagination becomes somewhat stagnant I always look for new ways of thinking about sound. When I’m walking around looking for a unique sound or object I realize that every object in nature has it’s own unique sound characteristics. But for me that’s just one part of the story, making them into playable musical instruments is the other part.</p>
<p><strong>How did you record the sources?</strong></p>
<p>It occurred to me early on in the process of making sounds that it would be somewhat of a challenge to take objects that have little or no tonal qualities to them and get them to play well across the 127 note range of a keyboard. Even with my Propane Tank that had 8 different notes, somehow I was going to have to expand its tonal range. I eventually realized that Kore already had the solution to my problem. I could use Kontakt along with Absynth to create the illusion, not of a layered sound, but, of a whole instrument. So I would record the object, for example, the Propane Tank, using various dynamics as I saw fit. However, it really ends up not being as simplistic as that &#8211; many times I would have to really coax the musical qualities out of an object &#8211; I have to respect their stubbornness since I know that I’m forcing them to do things they were never intended for. So, when recording objects that you normally would not think of as real instruments you have to use your imagination somewhat when thinking about how that object should be played and manipulate it in various ways to find the best sounds. The Propane Tank was a bit easier as I had already turned it into a melodic percussive instrument. I recorded various hits of the drum tongues with my thumb and knuckles. I would dampen the harmonics and play on the rim of the tank to try and make the sound as organic as possible while at the same time realizing I needed to keep the file size of the sound pack relatively small. This is where Absynth fits into the puzzle…</p>
<p>While Kontakt was used to represent the intrinsic qualities of the sounds as they were recorded, Absynth further dresses the instrument by filling it in with tones and synthetic flexibility while also giving me a bit of creative freedom to direct the nature of what I wanted the instrument to eventually sound like. And really you can take that creativity as far as you want with Absynth. The only challenge is in keeping with my previous statement about creating an illusion of a whole acoustic-like instrument and not an obviously layered one. I found it necessary to put my samples into Kontakt first, then, with careful programming of Absynth, I would design the synthetic aspect of the sound around those samples. I use the term &#8220;synthetic&#8221; loosely, realizing that with Absynth you can really get some nice organic tones that really complement the samples. </p>
<p> <strong>What tools did you use to process the recordings?</strong></p>
<p>Using Absynth meant that I didn’t have to do as much processing of the samples. For the most part I kept the original samples fairly raw while only doing a little spectral processing in Soundtrack Pro to remove artifacts in the samples such as tonal parts I didn’t want, etc. And of course, cutting the recordings to fit the nature of the instrument. Most of the processing was done inside Kore so that I could maintain flexibility of the overall sound by programming the controllers and sound variations. I think having those features in Kore is what really makes the instruments special. Kore’s sound variations give that added dynamic to really allow these instruments to come one step closer to competing with real acoustic instruments. In the real world there are always huge tonal variations and vast playing dynamics in every acoustic instrument. Essentially every musician can make his or her instrument their own. With Kore’s sound variations it is also possible to achieve that level of playing and when designing these instruments I specifically had that idea mind. Tweaking and morphing the controls and sound variations while you play is reminiscent of all the organic nuances you can achieve when playing a real acoustic instrument. It is somewhat satisfying to give these otherwise dull objects a musical voice and to be able to exaggerate that voice in many unimaginable directions.</p>
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		<title>Acoustic Refractions Released!</title>
		<link>http://echoexist.org/blog/?p=1</link>
		<comments>http://echoexist.org/blog/?p=1#comments</comments>
		<pubDate>Thu, 29 Jan 2009 05:52:17 +0000</pubDate>
		<dc:creator>echoexist</dc:creator>
				<category><![CDATA[Sound Design]]></category>

		<guid isPermaLink="false">http://echoexist.org/blog/?p=1</guid>
		<description><![CDATA[January 26th 2008, Native Instruments releases my first Kore Instrument aptly named Acoustic Refractions.
The basic idea behind Acoustic Refractions was to take any object (artificial or natural), coax from them their own unique musical qualities and shape them into acoustic-like instruments. With careful programming I was able to give these otherwise dull objects a voice.
You [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nativeinstruments.de/index.php?id=acousticrefractions&amp;L=1&amp;ftu=4d98802f76eedf7"><img class="alignleft" title="Acoustic Refractions" src="http://www.echoexist.org/images/acousticRefractionsBox.gif" alt="" /></a>January 26th 2008, Native Instruments releases my first Kore Instrument aptly named <a href="http://www.nativeinstruments.de/index.php?id=acousticrefractions&amp;L=1&amp;ftu=4d98802f76eedf7">Acoustic Refractions</a>.</p>
<p>The basic idea behind Acoustic Refractions was to take any object (artificial or natural), coax from them their own unique musical qualities and shape them into acoustic-like instruments. With careful programming I was able to give these otherwise dull objects a voice.</p>
<p>You will be able to find a bit more detail regarding the creation of these sounds in an upcoming interview from the German <a href="http://www.keys.de">Keys magazine.</a> I&#8217;ll post a translation on this blog when it is released.</p>
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